[vc_row][vc_column width=”1/2″][vc_column_text uncode_shortcode_id=”163890″]Much to the disappointment of the more hardcore Sim Racing community, EA SPORTS WRC does not currently have proper native triple-screen support with perspective correction, which has been a deal breaker for many.

As it turns out, Unreal Engine 5 has some post-processing parameters you can use to effectively “unstretch” the side monitors. While it’s not perfect and not a replacement for proper perspective correction, it certainly greatly improves the experience.

Full credit goes to Steam Community Member “bohoa” for this fix.
Please visit the original thead on the Steam Community Forums for more information and ongoing updates to the suggested parameters.[/vc_column_text][/vc_column][vc_column width=”1/2″][vc_column_text uncode_shortcode_id=”137782″]

[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/1″][vc_column_text uncode_shortcode_id=”206663″]Engine.ini Directory – Paste into an explorer window – “%LOCALAPPDATA%\WRC\Saved\Config\WindowsNoEditor”
Settings that work well for Triple 32in (1440p with 60 degree angles) – Paste at bottom of Engine.ini
[SystemSettings] r.Upscale.Panini.D=0.5
r.Upscale.Panini.S=-0.12
r.Upscale.Panini.ScreenFit=0.77
r.Upscale.Quality=4[/vc_column_text][/vc_column][/vc_row]
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Tom Ford

Tom has been a motorsport fanatic for as long as he can remember, with a particular obsession for sim racing and high-end tech. As the primary video producer and website curator at Boosted Media, he's spent the past five years testing and reviewing hundreds of products alongside big brother Will, diving deep into the details and getting hands on experience with a huge range of gear. When he's not behind the camera or in the editing suite, you'll probably find him fine tuning his rig, and chasing lap times.