VR PERFORMANCE COMPARISON – Project Cars 2 vs. Assetto Corsa Competizione

A few days ago I put together a video explaining the basic principles to get the best VR performance out of ACC. In that video, I drew some comparisons to older sims such as Assetto Corsa and iRacing, and made the point that as graphics improve, so does the need for more computing power. A […]
I bought the CHEAPEST Sim Racing “Steering Wheel” Imaginable

A few weeks ago, this little gadget from Wish popped up in my Facebook news feed. It caught my attention so I posted a screenshot up on my YouTube community page with a challenge to reach 500 likes and I would buy one, along with an Xbox One Controller to put it to the test. […]
iRacng vs. Project Cars 2 – Learning to drive a V8 Supercar around Mount Panorama, Bathurst

It’s the biggest weekend in Australian Motorsport this weekend as we fire up for the Bathurst 1000 around Mt. Panorama. This is one of the most grueling races on the planet for both man and machine, so today I decided to see just how hard it is to learn to drive around this track in […]
$400 SIM RIG BUILD – Next Level Racing Wheel Stand Racer Review

A little while back I put together a “budget” sim rig using Next Level Racing’s Challenger cockpit and a Fanatec CSL Elite. A lot of people were upset that it was still too expensive, so today we go back to basics and build a rig for under $400 USD using a Wheel Stand Racer and […]
Budget Sim Racing Cockpit Build – Part 2 – FANATEC CSL ELITE First Drive Impressions

I’m back in the budget sim racing cockpit today for my first drive and to give you my impressions on the level of immersion, realism and fun factor compared with my every-day usage rig which cost more than 10 times as much. As you saw in our previous video, this cockpit was built on a […]
Project CARS 2 in a Motion Sim! – How to fix the stock Feedback + My Motion & Buttkicker Settings

Hi everyone! Today’s video was meant to be a “first reaction” type video like I did for iRacing and F1 2018, but to be honest, I really struggled to get Project Cars 2 to feel right. It wasn’t so much the motion platform, but more the force feedback. Every car felt like I was driving […]