Nvidia recently announced a new driver level technology called VRSS (Variable Rate Super Sampling) which is perhaps the best way to improve VR visual quality on an RTX series graphics card without the massive performance hit normally associated with traditional supersampling.

However, there was a catch, despite making a point of this being a driver level function that doesn’t require developers to implement any additional code, only 20 titles were to be supported at release, and developers would need to submit their titles for “certification”, similar to what we saw with G-SYNC and supported monitors a while back now.

Well that just won’t do, so today I’m going to show you how to enable it for ALL VR GAMES that are DX11 or higher and support MSAA and Forward Rendering.

Let me know in the comments how it goes for you in your favourite VR game!

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