This iRacing Overlay is AMAZING!

As you guys who have been watching for a while would know, I’ve been experimenting a lot recently with different layouts and overlays in my racing videos to try and come up with the best solution to suit the most viewers. With a little help from SDK Gaming and my friends in the Boosted Media […]
How to make Custom Liveries & Car Skins for iRacing

Custom liveries and car skins for iRacing are a lot easier to make than a lot of people realise, so today I’ll run you through the entire process form start to finish including Installing Trading Paints, Downloading a Car Template from iRacing, Editing a Skin in Photoshop, Uploading to Trading paints, Checking in iRacing Replay […]
How to show your Heart Rate on Gaming Streams & Videos

A few days ago I implemented a heart rate monitor into my sim racing videos and streams and a lot of you have been asking how I did it, so here you go! A lot easier than you probably thought! The Heart Rate Monitor I’m using is a Zephyr HxM. They’re a little hard to […]
FIRST DRIVE – Simucube 2 Ultimate – Direct Drive Wheel Base – iRacing / Raceroom / F1 2019

THE WAIT IS OVER! Today I got the Simucube 2 Ultimate all hooked up in my rig and took it for its first drive in iRacing, Raceroom and F1 2019. I’ve kept this video pretty raw to show the true experience of using one of these for the first time from the perspective of a […]
FANATEC CSL Elite Pedals Loadcell Kit – Installation & Full Review

You’ve come across a pretty outdated article here! Check out our Fanatec Buyers Guide for the latest up-to-date info on Fanatec Gear! Today we continue our series on building a budget sim racing cockpit as we take a detailed look at the FANATEC CSL Elite Pedals Loadcell Kit to see how it’s installed, how to […]
How to Overclock an Intel Z390 based Gaming PC + My Benchmark Results

A lot of people don’t realize that overclocking a Workstation or Gaming PC isn’t as simple as just shooting for the highest numbers. The vast majority of overclocking guides on the internet are based around setting the highest number you possibly can, without any real regard for stability beyond the duration of the test or […]